Here is a video of a close-up of a golf club head impacting a ball by a golfer trying to get the most out of her Casio Ex FH25 camera.
http://www.youtube.com/watch?v=hzNQMhyuXd0

The frame rate was 240 fps and the shutter speed was 1/10,000 sec.

Still picture with club in place.
http://images3a.snapfish.com/232323232%7Ffp734%3A8%3Enu%3D92%3B5%3E359%3E257%3EWSNRCG%3D36%3A2%3B38%3B33348nu0mrj

Here is the closest frame to impact
http://images3a.snapfish.com/232323232%7Ffp73484%3Enu%3D92%3B5%3E359%3E257%3EWSNRCG%3D36%3A2%3B295%3B4348nu0mrj

I believe that the shape of the ball has been distorted by Jello Effect distortion. 

Golf Swing - I believe that the Casio Ex FH25 will do an excellent job of showing the body and golf club during the golf swing with small motion blur.  There is Jello Effect distortion but it is probably similar to what I measured for my Casio Ex FH100 camera.
https://vimeo.com/user6237669/videos/page:6/sort:date
It is usually small, predictable and correctable if you were interested in the highest accuracy.  I believe this applies to most of my tennis videos but not all.  On closeups of the tennis ball, I see JE distortion similar to that of the golf ball frame above.   

Golf Ball Impact  - But for the next level of studying golf - ball impact - the Jello Effect distortion seriously distorts the ball and club interaction.  I don't know how much research has been done on the impact of the golf club head and the ball.  I don't believe that it is routinely done for golf instruction. Unfortunately, I doubt that many golf instructors or golfers will pursue this level of detail. I'm sure the details of impact are very important in determining the ball's flight .......

240 fps for Tennis Strokes - Before, During and After Racket-Ball Impact -  For tennis, 240 fps captures a frame every 4.2 milliseconds.  The tennis ball is on the strings for an estimated 3-5 milliseconds.  Typically I see, as you would expect, one frame with the ball in contact with the strings or very close to the strings.  At 240 fps it is informative to show a frame before impact, impact and a frame after impact.  Racket motion is considerable between frames at 240 fps.  Recently, we have been trying to correlate the racket positions before, during and after impact with the type of serve - kick, slice, flat or topspin. 

https://lh3.googleusercontent.com/-netBSzdz2Z8/U3mRReoBHXI/AAAAAAAAA-A/5sdN8hT0BO4/w720-h540-no/Kick-Serve-Contact-Wrist-Ulnar-Deviation.gif

https://lh3.googleusercontent.com/-APbYoLORkH8/U3mW8iHeWAI/AAAAAAAAA-w/QEAwBxh54zo/w720-h540-no/Slice-Serve-Contact-Ulnar-Deviation-CIMG0532---Copy-GIF.gif
Composite pictures for high speed videos by Anatoly Antipin.

240 fps does a great job showing how a high level server's racket is moving for a kick and slice serve.  For the kick serve the racket is rising.  For the slice the racket is going across with much less rising. These are preliminary results.

(Players verbally describe what they think is happening on these serves.  I can't get a clear picture from the verbal descriptions.)

32

(3 replies, posted in General)

Term "football"?  Not sure if you mean American "football" or Non-American "football" as in most of the World ?

Do you want to measure the final foot speed at impact only?

Or foot speed vs time throughout the kick?

Is the kicking motion mostly in a single plane? 

Or is it considerably in 3 dimensions like a tennis stroke?

The basic problem is that a single camera does a good job showing 2D. The video can be calibrated if the object's motion can be viewed from a camera angle so that its motion is in those 2 dimensions.  This can be done in many applications such as bicycling, running, walking, etc., where the motion is mostly in one plane.   

For 3D object motion, whenever the object has a velocity component toward or away from the camera, that component is not well measured by the camera, it more difficult to calibrate and often calibrations might not be possible.   

I have no experience working with this flexible hose calibration technique -

For 3D calibration, the first thought that comes to mind might be to use a flexible tube and place tape on it at 10 cm spacing.  After the kick arrange the tube to the kick trajectory as best you can using the video of the kick and the help of the player showing you the kick's path.   Video it.   You should see useful calibrations across the frame corresponding to locations on the foot's path.   This approach with varying calibration scales across the frame needs more work......  It might be workable for calibrating simpler 3D motions such as kicks or baseball bat swings. To use this information to automatically produce speed calibrations, Kinovea would have to have a way to apply different scale calibrations to different frame locations. 

If the plane of the kick is mostly at one height and if you have control of the site you might consider placing the camera directly above.  This is a lot of trouble and has safety considerations.  I find this view very informative in tennis.

Anatoly Antipin composite picture from video frames.
http://i43.tinypic.com/2rot1g3.jpg

Use of a second video camera viewing at a right angle to get the 3rd dimension might also be helpful.

A convenient scale in some circumstances might be the diameter of the ball.   Also, the length of the player's shoe.

I sometimes use the appearance and length of the tennis racket as an indicator of how tilted it is away from the camera.

33

(3 replies, posted in Cameras and hardware)

No experience with USB extension repeater cables.  Would this be an option for you?
http://www.networktechinc.com/usb-cable-extend.html

34

(2 replies, posted in General)

What video camera are you using?  High speed video?

The most telephoto zoom lens setting will give less magnification variation across the frame. (Sometimes called a 'flatter field').  A wide angle zoom setting will give you more distortion across the video frame.

On the other hand, a wide angle zoom setting - the lens f-number 'speed' is 'faster' - will probably reduce motion blur if your camera uses automatic exposure control.  Motion blur might not be an issue for your application because the gait velocities are not that high.  ?
http://www.kinovea.org/en/forum/viewtop … 3059#p3059

Best to video in bright sunlight to minimize motion blur.

Recommend trying the most telephoto zoom setting for accuracy and see if the motion blur is OK.

Low Cost High Speed Video Cameras Capable of Tennis Stroke & Other Athletic Motion Analysis.

The high performance, high speed video cameras, such as the Casio EX FH100, with full manual exposure control, as discussed above, are not currently in production in 2013.   They are worth it, but are now expensive and difficult to find. 

How about much lower priced cameras with automatic exposure control?

General High Speed Video Cameras with Automatic Exposure Control. To video tennis strokes, low priced, high speed video (> 60 fps) cameras are available. The currently available cameras all have automatic exposure control (AEC). The shutter speed selected by the camera's automatic exposure control might not be optimized to minimize motion blur. In other words, you often get too much motion blur with automatic exposure control cameras. The amount of motion blur from these cameras is not predictable from available information but can always be measured in tests.

Canon Powershot ELPH 110 HS/ IXUS 125 Tests. I purchased a low priced Canon Powershot 110 HS / IXUS 125 camera in order to test it for tennis stroke analysis. It does 240 fps at a reduced resolution of 320 X 240.

The automatic exposure control selects the shutter speed based on the light received from the scene. The specs list the fastest shutter speed as 1/2000 sec, but it is not known if that shutter speed is reached for high speed video mode. Unfortunately, predicting the shutter speed that this camera's AEC might select is not possible without testing.

To test for shutter speed/ motion blur in direct sunlight -
1) Observed the motion blur on a rotating disc.
2) Observed the motion blur on the tennis ball and racket of a tennis serve.

I found that a very important setting for minimizing motion blur was the zoom setting on the lens. The widest angle zoom aperture setting has the fastest f#, probably 2.7. The wide angle zoom produces very small motion blur in direct sunlight - see videos below. The telephoto aperture setting is probably f# 5.9 and produces significant motion blur - see videos below. In fact, the telephoto videos below show that the motion blur from the ball streak is roughly equal to the distance that the ball travels between frames. This implies that the shutter speeds for the telephoto videos was very slow, roughly equal to the time between frames, 1/240 sec. For these video tests, it might also have been important for the AEC that more skylight was accepted by the wide angle field of view than by the telephoto field of view.  See note below on light metering.

To attempt single frame advance on Vimeo press the play-pause control as fast as possible. The video image quality after compression on Vimeo is not as good as viewing directly on my computer or on the camera's display.

Widest angle zoom setting - small motion blur
https://vimeo.com/74060780
https://vimeo.com/74060778
https://vimeo.com/74060705

Most telephoto zoom setting - considerable motion blur
https://vimeo.com/74060777
https://vimeo.com/74060779

These tests were under direct sunlight to get a fast shutter. With less light the motion blur will increase. See also other Canon high speed video tests of tennis serves and also a rotating disc test to show Jello Effect distortion and shutter speed.

This camera cost $119, refurbished, with free shipping on sale from Canon. The one I received was in like new condition.
http://shop.usa.canon.com/shop/en/catal … efurbished

The Canon 110 HS camera is capable of showing the fastest parts of the tennis serve with small motion blur using the wide angle zoom setting and under favorable lighting conditions. Other Canon Powershot cameras with high speed video might work in the same way. ? Other low cost cameras with high speed video might also produce small motion blur with wide angle lens settings and in direct sunlight. ? 

Test your camera under similar conditions and reply with some videos to show its smallest motion blur.

To minimize motion blur - video in direct sunlight with the widest angle zoom setting.  Also, have a bright background, include some sky (but not the sun) in the field of view. 


Note: The Canon Powershot 110 HS in high speed video mode uses Canon 'Evaluative' light metering to view the full scene for its automatic exposure control.  Here is a general link on Canon Evaluative light metering.  It is not very clear or useful and may not apply to the Powershot 110 HS / IXUS 125. 
http://www.cyberscholar.com/canon/camer … nu=mod_on1

36

(4 replies, posted in General)

joan wrote:

Great !

The sad thing is that there actually was a similar feature in the ancestor of Kinovea back in 2005 (screencap from the help files). You could interactively add/remove positions to the composite.

In all those years I never got around to reimplementing it (Massive limitation : it worked only for perfectly fixed camera views. I want it to work even when there is camera motion, but it's much more involved).

Particularly interesting in the first images you posted is that the composition is selective. You see all the ball's positions, but only a few of the racket's ones. This makes for a much clearer image if all you want to see is the ball trajectory.

The picture shows perfectly the toss by selecting the server in the two frames with the hand release and ball impact.   The kick serve trajectory and high bounce to the right also stand out.

I believe that the video for the first composite picture was taken on a tripod.  But I believe that having the camera absolutely stationary is incidental to making the composite pictures. 

Not a very rigorous treatment, I believe it's good for telephoto set ups but maybe not wide angle?? Needs work. -

If a camera is steady on a tripod, all frames should be spatially indexed pretty well.  If a camera is hand held, there are two movements:

1) translation X, Y, Z, and
2) variation in camera pointing angle. 

If the videographer with a hand held camera is in the same location, seated or standing, and some distance from the object, I believe that the variation of pointing angle is a much larger factor and that the translation is negligible.    For variations in pointing angle, the background objects in any frame can be used to align the frames.  (If the videographer moves, walks, then translation will not be negligible and the following won't work.) 

I don't use Photoshop or do much image processing, so I'm guessing on the details. 

1) Select and save complete frames as jpeg images using Kinovea. 

2) In Photoshop select objects from each frame, the ball, player, etc.. 

3) Paste selected objects into a master frame using background reference points to align.  Use Photoshop 'layering'?  I don't know the details of the Photoshop process.

Some of the composite pictures in Toly's Tennis Talk replies are not perfectly aligned, the tennis ball does not follow a smooth trajectory, etc.. I guess those might have been done more by eye than by indexing to a point in the frames. 

The composite pictures can also be placed back into videos as was done with the first composite picture in reply #1.  I assume that placing stills in a video is a standard process with Photoshop.

37

(4 replies, posted in General)

These composite pictures of selected video frames are being posted lately in the Tennis Talk Forum by Anatoly Antipin ("Toly"). 

In a Tennis Talk forum reply he says that he uses Kinovea to select single frames, convert and save as .jpeg. He then uses Photoshop and Powerpoint.  He uses the Photoshop multiple layers technique.  I don't produce these myself so I can't provide much more information on the process.

These pictures are one of the best ways that I've seen for showing athletic motions. I'm noticing things that I never noticed before. Especially, the rare Fuzzy Yellow Balls videos of the server taken from above show some very interesting details.   Also, where shown, the ball on its trajectory and the camera frame rate can provide timing. 

If anyone has samples of similar display methods, please post along with some of your techniques.


http://i1.ytimg.com/vi/QUwxiqFUi58/hqdefault.jpg

Youtube from Anatoly Anitipin showing composite of selected video frames as part of the video. 
http://www.youtube.com/watch?v=QUwxiqFUi58
Videos
http://www.youtube.com/channel/UCVtnV90bBCB50nkd8EQDFOQ


Some other composite pictures of video frames. 

http://i43.tinypic.com/2w3qibr.jpg
Stosur toss and impact location.


http://i46.tinypic.com/s3kmxx.jpg
Rare serves from above showing racket and hand movement.  See FYB Youtube videos. http://www.youtube.com/watch?v=2FpeYGG9XAg    and others from above.


http://i47.tinypic.com/x5y53s.jpg
Serve showing when racket goes from edge-on to the ball to impact, lasts ~ 0.02 second, and some of the follow through.  This is the internal shoulder rotation that contributes the most to racket head speed at impact.


http://i44.tinypic.com/jsdsgj.jpg
Composite picture of Roger Federer forehand.

38

(3 replies, posted in General)

I'm not doing video analyses of running.

I looked at using markers for tennis stroke analyses and there are some useful applications there.  But often the 3D nature of the tennis strokes made me wish for a more 2D motion problem such as the golf swing, running or bicycling, etc.   

Consider using markers for your project.

http://www.kinovea.org/en/forum/viewtopic.php?id=404

As a tennis player I have worried about some posture issues and their relation to possible injuries.  I am a big fan of the Trendlenberg Test for studying the condition of the pelvic stabilizing muscles, in particular, the gluteus medius.  After some research, a camera view from behind with markers might be useful, especially if runners have this weakness.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQmtJNr6TZfTbKOakSY1yNmvSiaNzcenmBfUdR_5ZM65w9EmkIk1A

Search: Trendlenberg illustrations

39

(2 replies, posted in Cameras and hardware)

My interpretations of some biomechanics probably with some misunderstanding so.......    -

The use of video for motion analysis involves observing object locations, object velocities and - most interesting - object accelerations.   The object accelerations are most closely associated with muscle shortening forces both deliberate with 'innervation' and passive using stretch energy.  See the Hill Muscle Model.

Object accelerations that are very rapid and occur over short distances are difficult to measure in videos. 

Forces that might be applied to a tennis racket, golf club, etc. can also be sensed using sensors for pressure or  acceleration.   

For example, sensor gloves
https://www.google.com/search?q=sensor+ … mp;bih=669
I saw a commercially available sensor glove.

In the Hill Muscle Model muscle shortening forces can be supplied by deliberately sending nerve impulses (measured by EMG signals) to the muscles.  If the muscle has also been stretched beforehand in the stretch-shortening cycle, it shortens 'passively'.  The passive shortening may be most interesting for athletics because it might maintain force at higher velocities of shortening.  See biomechanics references on Force vs Velocity.

For deliberate active shortening, EMG signals can be measured as a way of sensing activation.  However, I believe that there is no EMG signal associated with passive stretch muscle shortening.  This point confused me as I interpreted EMG signals in research papers to be synonymous with muscle shortening force.  But for the passive shortening forces I believe there is no EMG signal as a biomechanical researcher told me.  (Different opinions?)

See discussion and links to muscle shortening
http://tt.tennis-warehouse.com/showthread.php?t=441023

See reply #5 on muscle shortening and interesting new research on Titin, the stretch protein molecule -
http://tt.tennis-warehouse.com/showthread.php?t=427364

A poster was interested in coordinating EMG signals with the video. 
http://www.kinovea.org/en/forum/viewtopic.php?id=658

Let's say that a researcher was recording EMG signals vs time, sensor glove data vs time and finally the resulting speed of a tennis serve in MPH or KmPH.  General data boxes to display in the video screen that would show for example, EMG signal over the time from one frame to the next, glove data over the same time, a digital display of serve MPH or other velocity measured by an instrument.

http://en.wikipedia.org/wiki/List_of_sensors

40

(23 replies, posted in General)

joan wrote:
Chas Tennis wrote:

(The video of a straight line rotating with a known rate can be used to measure the motion blur and calculate the camera's exposure time.)

Yes, I thought about this a bit yesterday and I think we don't even need to convert back to linear speed.
With a filled sector of a known angle on a rotating plate and measuring the apparent angle of the sector during video, we can directly infer the shutter speed. I came up with the following:

shutter speed = (measured angle / known angle) × angular speed

- shutter speed: in s-¹
- measured angle: in °. Angle measured on video frame.
- known angle: in °. Actual angle measured physically.
- angular speed: in °/s.

The advantage of this is that it's independent of the distance of the rotating plate to the camera, and doesn't involve any calibration of the space.
(We can even instead divide the angular speed by the "blur factor" to get the denominator of the more familiar "1/x of a second" notation).

I'll try to set up the experiment tomorrow to see if I can deduce the shutter speed of some cameras.
The same setup under various illuminations would help understand if a given camera has several shutter speed levels during video, if it adjust itself during a single shoot, how often does this adjustment occur, etc.

Have not considered an angular technique.

This still picture illustrates motion blur and how it increases with radius out from the center of rotation with linear velocity.  There is no motion blur at the center.

http://www.dpreview.com/galleries/53108 … 00-8-9-rps

http://g2.img-dpreview.com/BCD7506FDDFC4073BA9693E530768A0A.jpg

"To test the Jello Effect for a Casio FH100 the camera viewed a straight bar on a rotating disc, 8-9 RPS. Single frame. 10 Megapixels. The mechanical shutter has removed Jello Effect distortion. Ordinary motion blur increases out from the center of the disc. Compare to the electronic shutter images with distortion."

This still picture was taken with a mechanical shutter in the Casio FH100 at exposure time of 1/640 sec.   [DSLR cameras also use mechanical shutters for most photos.  Mechanical shutters turn out to be faster than the electronic 'rolling shutters' of CMOS cameras and might reduce distortions when compared to the electronic Jello Effect distortions.]
   
Added 1/23/2013 - The mechanical shutter in the Casio FH100 for stills is believed to be a leaf shutter.  A leaf shutter, while it is open, can expose all areas of the sensor silmultaneously.  The bar on the rotating disc above is not distorted, it's straight, with a leaf shutter.   In contrast, focal plane shutters as used in most DSLR cameras expose different areas of the sensor at different times and will result in some distortion, for example, f a swinging golf club may be bent.  Shutter-  http://en.wikipedia.org/wiki/Shutter_%28photography%29

For illumination levels, include direct sunlight with no cloud blocking the sun.

For a rotating disc I used a sanding disc in a drill.  A disc is also safer than a straight rigid object.  My ceiling fan rotates at 2 rps.  You can get the rps from the camera if the frame rate is fast enough (frame rate > rotation rate).

An easy-to-find rotating object would be a bicycle, use upside down and view the spokes - calibrate rps from the video if fast enough. 

ADDED 12/11/2012 - Bicycle Test for Shutter Speed vs Motion Blur. Also can show Jello Effect distortions.  For higher speed rotate the rear wheel using the pedals.
http://www.youtube.com/watch?v=lItCq5Gp6vw

Maybe the rotating disc should be white with a black bar so that the camera's AUTO exposure has more light and will select a faster shutter?

(Your post - Shutter speed units are seconds.)

41

(23 replies, posted in General)

Cycling pedal rotation rates range from 70-170 RPM, ~ 1-3 RPS.  With a 17 cm pedal radius the highest sprint pedal velocity at 3 RPS would be about 1.1 m/sec.
http://en.wikipedia.org/wiki/Cadence_%28cycling%29

If a very small marker on the foot with a velocity of 1 m/sec has motion blur of 3 cm in a video then the exposure time, t, of the camera for that video would be

V x t = 3 cm

t = 0.03 m / 1 m/s

t = 0.03 sec

(The video of a straight line rotating with a known rate can be used to measure the motion blur and calculate the camera's exposure time.)

42

(23 replies, posted in General)

joan wrote:
Chas Tennis wrote:

If the AUTO control selects faster shutter speeds for higher light levels, the motion blur might be much reduced in strong illumination.

Ha! I wonder if it's possible to somehow trick the camera into thinking there is more light than meets the eye so that it selects a faster shutter speed…

No conclusion but and interesting forum discussion:

http://www.avsforum.com/t/1420469/pocke … -for-movie

1) While we want the fastest shutter speed possible for minimum motion blur, the OP in that topic is trying to avoid fast shutter speeds and thereby get more motion blur for more attractive videos!

2) In Post # 4  a video showing very fast AUTO(?) shutter speeds in direct sunlight.
http://vimeo.com/22535092. 
Look at motion blur on the running feet, stop frame on the baseball in flight, etc. -  fast shutter speed. 

3) In Post# 15 - description of a program, DVMP Pro 5, that displays metadata for video including shutter speed for video segments or frames?. 

4) Some discussion at the end about how quickly the AUTO might change during recording.

joan wrote:

Thanks for all the valuable info smile

Another set of experiments would be to compile a list of the typical shutter speeds required for an acceptable image, for each sport.  #1

For example, considering a golf swing rotating at x°/s, filmed at a standard distance, what is an average shutter speeds from which the blur start to vanish.  #2

In this video of a football kick, they start to have good results as low as 1/300. But this will probably be too slow for golf or baseball swings. On bike, we could have various values depending on RPM. Even just having order of magnitudes and relative values would be interesting.

As you pointed, the object displacement during a single image is equal to the velocity of the object divided by (correct to - multiplied by) shutter speed. If we know the typical speed of a given sport, we can start to compile some values.  #2

Then it would be interesting to convert these values into number of pixel smeared for a typical camera distance. It would help setting up tracking.  #3

#1 Each sport has motion velocities up to some maximum velocity.   For example, since a baseball pitcher can throw a ball at 100 MPH (161 Km/hr, 44.7 m/sec), the maximum finger velocity is probably about 100 MPH.  Is the baseball pitching velocity the highest for a body part in athletics?  Sports implements such as rackets and golf clubs would exceed the maximum velocity of the fastest body parts.  The maximum ball velocities are usually known and could be used for an estimate of maximum velocity for some sports.  Estimate & plot over a range of parameters, every 1 m/s or 10 m/s?

Added 7/8/2013 - Fastest sports hits -
http://www.guinnessworldrecords.com/med … its-V2.jpg
http://www.guinnessworldrecords.com/media/6202230/Fastest-Hits-V2.jpg


#2 Geometric Perspective Considerations for Motion Blur -

The object will move V x t during the exposure time, where V is object velocity, a 3D vector, and t is equal to the exposure time.   

Objects Moving Mostly Across & Up & Down in the Frame.
If the object velocity is mostly up and down or across the camera frame the motion blur will be equal to about V x t.  Many sports motions occur mostly in one plane and that plane is often made perpendicular to the camera viewing direction. Examples are, side views of running, walking, golf, bicycling, etc.

Objects Also Moving Toward or Away From the Camera
If, however, the object velocity also has components toward or away from the camera then the apparent motion blur will be less than V x t.  Examples of complex 3D sports motions are: tennis strokes, baseball pitches, baseball batting, shot putting, etc. 

Also, golf swings when viewed from behind have considerable motion toward and away from the camera.   Golfers often view their swings from behind because the motion blur for their fastest shutter speed is much less than when viewed from the side.  As an extreme example of an object traveling toward the camera, a bullet traveling directly toward a camera only increases in size and does not smear. This view is routinely used in ballistics research (the camera views the bullet through an expendable mirror placed on or near the trajectory).

For future projects and set-ups keep the perspective issue in mind but for this analysis estimate motion blur as V x t.

#3  Motion Blur and Pixels

Let's say that the horizontal linear field of view of a camera, W, is 10 meters.  Let's say that the sensor has 1000 elemental detectors, Nh, in the horizontal direction and assume that the camera can resolve 1/1000 of the horizontal linear FOV.  Then each pixel would resolve

W / Nh = 1 cm. 

Where
W - Camera's linear horizontal field of view. 
Nh - Number of sensor detectors in the horizontal direction

If we estimate motion blur to be V x t then the motion blur would be equal to one pixel when

V x t = W / Nh

It would be equal to n pixels when

V x t = n(W/Nh)

The number of pixels covered by the motion blur is

n = V x t / (W/Nh)

Where
V - object velocity (across linear field of view)  __ Estimate by user or plot over range of parameters, every 10 M/s, etc. 
t - Camera exposure time (shutter speed) __ t is unknown and variable for each AUTO exposure control camera. Measure t by viewing an object with known velocity and illumination conditions?  How does it vary?  This camera issue is problematic with AUTO control of the shutter speed...........
W - Camera's horizontal linear field of view. __ Cover athlete or action area and 5-10% extra on each border.
Nh - Number of sensor detectors in the horizontal direction __ Available in camera specs.

To estimate the number of pixels that the motion blur will smear across:

1) Estimate the highest velocity in the athletic motion.  The highest possible velocity of any body part in all athletics is estimated as 50 m/sec. (Corrections?)   More typical athletic body part velocities might be 10 m/sec.  Assume parameters 50 m/s and 10 m/s.

2) W depends on camera set up FOV, for example, assume 5 meters. 

3) Nh is the number of detectors across the camera's sensor, for example estimate 1000. 

4) t is exposure time, unknown for AUTO control cameras.  Assume parameters 1/100, 1/1000 and 1/10,000 sec.


Once the camera and experimental set up are determined  - W & Nh are known - it is easy to make n estimates by using n = V x t / (W/Nh) and making reasonable estimates for V and t. 

For maximum body part speed of 50 m/s & exposure time of 1/100 sec then

n = V x t / (W/Nh)

n=  (50 m/s x 1/100 sec)/ (5 m/1000)

n = 100 pixels

Another example - body part speed 10 m/sec & exposure time of 1/1000 sec then

n = (10 m/s x 1/1000 / (5 m / 1000)

n = 2 pixels

There is probably some clever way to display this information for all values and parameters but I don't see how. An Excel spread sheet? 

[Or, A high speed video camera such as the Casio FH100 can set shutter speed to 1/10,000 sec - more than adequate to eliminate athletic motion blur and set the frame rate to 240 fps (captures a frame every 23 cm for a 200 Km/Hr object).]

44

(23 replies, posted in General)

Cameras with AUTO exposure control can adjust shutter speed (collected photons) and ISO gain (output signal electrons per photon) and perhaps other factors.  Better cameras may also adjust aperture if they are equipped with variable apertures in the video mode. 

If the AUTO control selects faster shutter speeds for higher light levels, the motion blur might be much reduced in strong illumination.   

The level of lighting in outdoor direct sunlight is on the order of 100X the lighting level of indoor lighting. 
See Reply #11 - http://www.kinovea.org/en/forum/viewtopic.php?id=435

If you video the cyclist outdoors the AUTO may select a much faster shutter speed and considerably reduce motion blur.

45

(11 replies, posted in General)

When I try to add color none are offered and I get -


Warning! The following errors must be corrected before your message can be posted:

    {color] tag had an empty attribute section



Possible relevance?  I'm using Firefox.   I've changed a security setting so that I will be asked each time that I'm being redirected to another website.