1,321

(18 replies, posted in Français)

Le plus simple reste d'attendre la sortie de la prochaine version expérimentale.

1,322

(18 replies, posted in Français)

Normalement toutes les webcams qui marchent par ailleurs sous Windows devraient fonctionner…
En quoi consiste le bug exactement ?
Est-ce que ça ressemble au bug décrit plus haut ? (InvalidArgument=la valeur '0' n'est pas valide pour "selectedIndex')

S'il s'agit d'un autre problème, pouvez vous copier les données de l'erreur ?
Merci

The capture screen altogether was only introduced in version 0.8.9 anyway, so it's not that it is not picking up the camera, the function is simply not there.
In the new version, go to menu "View" and select the capture screen.

It was introduced in the experimental versions after 0.8.7 release. Check the sticky threads at the top of this forum.

(Note: your user name is very reminiscent of what a spam bot might use, it is fortunate you posted a message before I checked for the daily dose of spam accounts wink)

1,325

(18 replies, posted in General)

The way I saw it, in its simplest form, was to have a menu on the right click saying "Send this image to the other screen".

With this, if we use the actual image drawn, one could already have some cropping functionality by means of the zoom function. (You zoom in, then send the zoomed image to the other screen).
Admittedly this will not have the same level of flexibility than a rectangle selection tool, but for a start I think it will avoid some interface headaches.

This alternate driver was mentioned in the other thread. Maybe it's more capable ?

edit: forget it, it's the same one apparently.

It is a bug, thanks for reporting.

I just created bug 236 to keep track of it.
If needed, you can use the uninstaller manually from the program directory.

If you can please try with the experimental version here and report if it's better or not. As noted in the bug report I have tried to mitigate the issue according to most common cause for this error message.
However I cannot reproduce the issue myself (tried with 100+ stopwatches) and so far there's no feedback about whether the changes are helping or not.
Thanks

1,329

(4 replies, posted in Français)

Je suis curieux sur le type d'utilisation qui impliquerait calques photoshop et suppression d'une couleur ? smile

1,330

(18 replies, posted in General)

Also, when comparing two videos, it would be nice to be able to directly take the current frame from one screen and import it as an image overlay on the second screen.
Combined with the resizing controls and maybe opacity property, it should allow for a good deal of flexibility.

Hello,
Which version are you using ?
There was some changes in the latest experimental version to try to prevent this issue, I think it's same as bug 232.

1,332

(4 replies, posted in Français)

En attendant que ce soit supporté, vous pouvez toujours importer des images au format SVG en passant par la fonction Image > Référence d'observation.
Tous les fichiers .svg qui sont déposés dans le sous dossier "guides" du dossier d'installation sont accessible ainsi sous forme de menu.

Il est d'autre part possible de convertir une image JPG ou autre en SVG (dans Inkscape par exemple).

Lorsque l'outil "Image" sera intégré, il le sera probablement sous la forme d'une extension du concept de référence d'observation (à l'heure actuelle uniquement pour les images vectorielles SVG).
(voir aussi [en])

1,333

(2 replies, posted in Français)

Oui bien sûr.
Effectivement la formulation peut prêter à confusion… Mais en tant que logiciel libre il est par définition utilisable par tous et pour tous les usages.

1,334

(12 replies, posted in Bug reports)

Dee wrote:

Although I am still interested in any answers to my previous post I have found that if you set the buffer in preferences to under 600MB and keep both cameras on VGA you can achieve a reasonably stable buffer of 15 seconds on both screens.

Yes, this corresponds to what I meant by saying "the memory setting in the preference to be understood for both screens combined".
Right now, if you set the memory setting sufficiently low, the combined space of the two buffers + the rest of the program + the .NET runtime, will stay under 2GB and you won't have the crash.

Dee wrote:

Comments
1) The slider bar seems to become very inaccurate doing this (the number of seconds indicated becomes very erratic when trying to adjust)

Here is some more context to understand how it currently works:
The number of seconds is actually computed dynamically by taking into account: 1. the memory space taken by each frame, 2. the total amount of memory allowed, and 3. the speed at which we receive frames.

The trick here is that when choosing a configuration (say 30fps), we only ask the device to send us frames at this rate, but in reality, we may receive frames a bit more slowly. And the difference really depends on the burden the CPU is currently under.
For now I decided to track and use the actual frame rate we receive. It is more accurate, but its stability depends on external parameters…
I agree it's not optimal. I'm not too sure how to improve this part right now. It also negatively impacts the recording function because we store the frame rate of the created video upfront, and then we receive frames even more slowly, which makes the final video not frame rate accurate…

Dee wrote:

3) It would be really nice to be able to achieve a little better screen resolution, is is possible to have the buffer written to somewhere else (eg high speed flashdrive or a SSD)

Well, at some point we'll have to consider this option, yes. Right now I'd like to explore a bit more the in-memory buffer concept. I think it opens some possibilities that will not be available with an on-disk buffer.

1,335

(18 replies, posted in Français)

Le correctif est pour l'instant uniquement sous forme de code source dans le dépôt public. Il sera embarqué dans la prochaine version expérimentale.